Unexpanded VIC 20 playing Zoids by Rob Hubbard

Polyanna (2017) [C-64] - #2 in Wild Compo at Demobit 2017
8-polyphonic music sequencer: 3 SID channels + 5 emulated PWM channels on a stock C-64 with just one SID chip. This project was my entry to Wild Compo at Demobit 2017 in Bratislava. It won an actual war documentary, but came second to interactive visualized poetry that visitors could control using their mobile phones
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Sid Vicious (2006) [VIC 20]
Software emulation of SID chip on a VIC 20. Takes the original C-64 replay routines and emulates the sound on top of that. Uses all available processor time, spending the last cycles to generate random numbers for the noise waveform
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Back in the Good Old Days (2004) [VIC 20] - #3 in Oldskool Demo at Assembly 2004
Filled vectors, glenz vectors, module player and streaming video on unexpanded VIC 20
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Child's Play (2002) [Game Boy Color] - #6 in Mobile Demo at Assembly 2002
Vertical bar record, unreadable amount of DYCP's, RGB plasma, HiColor scroller, full screen 60 fps Phenomena balls. Doesn't work in current emulators, because they have some hiccups in the DMA transfer
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Green Delicious (2013) [C-64]
An Apple-1 was selling on eBay for $500.000. I couldn't afford it, so I coded an Apple-1 emulator that runs on C-64
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Polly Tracker (2005) [C-64]
Music sequencer, plays 4 sampled voices on a stock C-64. Dirty '64 (#1 Oldskool Music at Assembly 2005) by Reed/Fairlight was written using Polly Tracker
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Vx02 (2017) [VIC 20 / C-64]
Emulates an imaginary early 8-bit computer on VIC 20 and C-64. For cost reasons, the machine doesn't have a keyboard, but instead it's controlled completely with a joystick. Includes a stone washed, coffee stained typewriter and stamp kit generated PDF manual
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4ty (2017) [VIC 20]
40 column interlaced display routines with small memory footprint, leaving 3K for user on unexpanded VIC 20
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Alt Too (2002) [Game Boy] - #2 in Alternative Demo at The Alternative Party 2002
Doesn't run on emulators that have no option to force the original DMG monochrome mode
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Carillon Editor (2000) [Game Boy Color]
Music sequencer that runs on Game Boy console. Includes FX Hammer sound fx add-on
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Picasso (2001) [VIC 20]
Multicolor mode full screen graphics editor
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Retroskoi+ (2012) [C-64]
SID synthesizer, extended keyboard range, more presets
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Victorian Era (2014) [C-64]
Emulates VIC 20 sound on a C-64
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White Box (2004) [C-64]
Music collection
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10-bit-ofr (2017) [VIC 20]
Improves VIC-I oscillator frequency accuracy from 7 to 10 bits. 37 years of horribly out-of-tune VIC 20 beeps - but now it's playing in tune with up to 6 octaves of usable range per oscillator
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C'mon (2001) [VIC 20 / C-64]
Machine code monitor, which I later also ported to Apple-1 for use in Green Delicious emulator
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Chili (2001) [Win95]
Game Boy Advance tile graphics editor (cross development tool)
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Fisichella (2002) [VIC 20]
Music sequencer
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John Player (2001) [C-64]
Music sequencer with a fast 6-rasterline replay routine. Cyberdragon (#1 Oldskool Music at Assembly 2003) by Reed/Fairlight was written using John Player
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Software Developer's Air Display (2002) [VIC 20] - #3 in Oldskool Demo at Assembly 2002
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Electric Drum (2001) [Game Boy Color]
Drumkit toy
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Loop Arranger (2001) [VIC 20]
Drum loop toy with 4-bit samples
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You can find all these little tinkering projects and also all the minigames in my Eight Bit Shed in Dropbox. Please use responsibly and do not expect any kind of end user support from me
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